Free Online 3D Model Compressor
Drag & drop glTF or GLB files here, or browse
Compress with DRACO, Meshopt, or Quantization
Three methods: DRACO (Google's mesh compression - best size reduction), Meshopt (GPU-friendly optimization), and Quantize (reduces vertex precision - lightweight, no decoder needed).
With default settings, visual differences are imperceptible. Lower quantization values produce smaller files but may introduce visible artifacts in high-precision models. Use the sliders to find the right balance.
DRACO-compressed files require a DRACO decoder (built into Three.js and most web 3D frameworks). Meshopt requires a meshopt decoder. Quantized files need no special decoder - they work everywhere glTF is supported.
DRACO is best for smallest file size (typically 50-90% reduction). Meshopt is best when you need fast GPU decode. Quantize is best for broad compatibility with no decoder dependency.
Yes. All compression methods preserve animations. DRACO compresses mesh geometry while leaving animations intact.