Converting FLAC to WAV decompresses the audio back into raw PCM: exactly the same samples that encoded to the FLAC in the first place. The file gets 2–3× larger, nothing changes about the sound, but tools that insist on uncompressed input will now accept it.
Drag & drop audio files here, or browse
Drop your FLAC files here
Zero quality change in either direction. FLAC is lossless, so the WAV output is bit-identical to the PCM that was encoded. You gain universal DAW compatibility at the cost of disk space.
WAV runs on every audio device and every audio application ever made. It's the closest thing to a universal format in the audio world.
FLAC is a lossless compressor: it shrinks PCM audio to roughly 50–60% of its original size and decodes back to a bit-perfect copy. It supports tags, cue sheets, and up to 32-bit / 655 kHz, which makes it the de facto format for CD rips and audiophile music libraries.
WAV is Microsoft and IBM's uncompressed PCM container. A stereo CD-quality recording takes about 10 MB per minute. Because nothing is thrown away and nothing is compressed, WAV is the universal working format for recording, editing, and mastering in every major DAW.
No. FLAC is lossless, so the decoded WAV contains the exact same PCM samples that were encoded originally. You can verify with the MD5 checksum FLAC stores in the file header.
Typically 1.5–2× the FLAC size. FLAC usually compresses to 50–60% of the original PCM, so decompression roughly doubles the file size.
FLAC is a lossless compressor: it shrinks PCM audio to roughly 50–60% of its original size and decodes back to a bit-perfect copy. It supports tags, cue sheets, and up to 32-bit / 655 kHz, which makes it the de facto format for CD rips and audiophile music libraries.
WAV is Microsoft and IBM's uncompressed PCM container. A stereo CD-quality recording takes about 10 MB per minute. Because nothing is thrown away and nothing is compressed, WAV is the universal working format for recording, editing, and mastering in every major DAW.
Yes. The converter runs entirely in your browser using FFmpeg compiled to WebAssembly. Your audio files are never uploaded, never sent to a server, and never leave your device.
There's no hard limit, but because everything runs in your browser you're bounded by available memory. Files over about 2 GB total can get slow or hit browser memory limits. Process in smaller batches if you run into issues.