Converting OGG to WAV unpacks the compressed audio back to raw PCM. The file gets 10–20× larger, nothing about the audio changes, but every DAW and audio tool can now read it without a Vorbis decoder.
Drag & drop audio files here, or browse
Drop your OGG files here
This conversion doesn't restore quality the Vorbis encoder discarded. What you hear in the OGG is what you get in the WAV. The only thing that changes is the container and compression state.
WAV runs on every audio application and every device with audio capability. Nothing else in audio comes close to WAV's universality.
OGG Vorbis is a royalty-free lossy codec developed by Xiph.Org. At comparable bitrates it sounds cleaner than MP3, especially at 96 kbps and below, and it's the audio format used by Spotify's streams, most modern games, and open-source projects that want to avoid patent encumbrances.
WAV is Microsoft and IBM's uncompressed PCM container. A stereo CD-quality recording takes about 10 MB per minute. Because nothing is thrown away and nothing is compressed, WAV is the universal working format for recording, editing, and mastering in every major DAW.
No. OGG is lossy; once the Vorbis encoder discarded information, it's gone. The WAV just stores the decoded audio in an uncompressed container.
OGG at 128 kbps fits about 1 MB per minute of stereo audio. Uncompressed 16-bit 44.1 kHz stereo WAV is about 10 MB per minute. The size difference is the compression ratio Vorbis achieved.
OGG Vorbis is a royalty-free lossy codec developed by Xiph.Org. At comparable bitrates it sounds cleaner than MP3, especially at 96 kbps and below, and it's the audio format used by Spotify's streams, most modern games, and open-source projects that want to avoid patent encumbrances.
WAV is Microsoft and IBM's uncompressed PCM container. A stereo CD-quality recording takes about 10 MB per minute. Because nothing is thrown away and nothing is compressed, WAV is the universal working format for recording, editing, and mastering in every major DAW.
Yes. The converter runs entirely in your browser using FFmpeg compiled to WebAssembly. Your audio files are never uploaded, never sent to a server, and never leave your device.
There's no hard limit, but because everything runs in your browser you're bounded by available memory. Files over about 2 GB total can get slow or hit browser memory limits. Process in smaller batches if you run into issues.