Converting TIFF to TGA produces a texture-pipeline format from professional imaging source. Useful when design or photographic TIFFs need to enter a 3D or game-development workflow that expects TGA.
Drag & drop image files here, or browse
Drop your TIFF files here
Lossless pixel preservation of 8-bit content. 16-bit TIFF precision is lost (TGA is 8-bit). Alpha transfers cleanly. Only the first TIFF page converts.
TGA is supported by 3D tools, game engines, and professional image editors.
TIFF is a 1986 container format used throughout professional photography, print production, and archival imaging. It supports lossless compression, multiple pages, 16-bit-per-channel color, embedded color profiles, and high bit-depth grayscale. Print shops, medical imaging, and GIS systems expect TIFF.
TGA (Targa) was developed in 1984 for Truevision graphics cards. It persists in game development, 3D rendering, and film VFX pipelines because it supports high bit-depths, an alpha channel, and optional run-length compression. Many DCC tools (Maya, Blender, ZBrush) use TGA for textures.
Some pipelines specifically expect TGA. If yours handles PNG cleanly, PNG is often a simpler choice.
Only the first page. Multi-page TIFFs lose their other pages.
TIFF is a 1986 container format used throughout professional photography, print production, and archival imaging. It supports lossless compression, multiple pages, 16-bit-per-channel color, embedded color profiles, and high bit-depth grayscale. Print shops, medical imaging, and GIS systems expect TIFF.
TGA (Targa) was developed in 1984 for Truevision graphics cards. It persists in game development, 3D rendering, and film VFX pipelines because it supports high bit-depths, an alpha channel, and optional run-length compression. Many DCC tools (Maya, Blender, ZBrush) use TGA for textures.
Yes. The converter runs entirely in your browser using WebAssembly. Your images are never uploaded, never sent to a server, and never leave your device.
There's no hard limit, but because everything runs in your browser you're bounded by available memory. Very large images (over a few hundred megapixels) can hit browser memory limits. Process in smaller batches if you run into issues.