Converting WebP to GIF reduces the image to a 256-color palette for compatibility with platforms that specifically require GIF. For flat-color content the result can be acceptable; for photos it looks noticeably worse.
Drag & drop image files here, or browse
Drop your WEBP files here
The palette reduction is the fundamental constraint. Smooth gradients and photographs develop visible color banding; sharp-edged UI and logos transfer cleanly. Alpha transparency collapses to a single binary transparent color, losing soft edges.
GIF plays everywhere: every browser, email client, forum, and viewer. Compatibility was never GIF's weakness.
WebP is Google's 2010 image format based on the VP8 video codec. It offers lossy and lossless modes, full alpha transparency, and animation in a single container. At matched quality it's typically 25–35% smaller than JPG or PNG. Every major browser has supported it since 2020.
GIF is a 1987 format limited to a 256-color palette. Its lasting relevance is support for simple animation, which kept it in the meme ecosystem after PNG replaced it for static images. GIF compression is lossless within its palette constraints but usually worse than PNG for the same image.
Only in a degraded form. GIF has single-bit transparency; pixels are either fully opaque or fully transparent. Soft edges become jagged.
Yes, if the WebP has more than 256 colors (most photos do). The encoder must choose which 256 to keep and optionally dither the rest.
WebP is Google's 2010 image format based on the VP8 video codec. It offers lossy and lossless modes, full alpha transparency, and animation in a single container. At matched quality it's typically 25–35% smaller than JPG or PNG. Every major browser has supported it since 2020.
GIF is a 1987 format limited to a 256-color palette. Its lasting relevance is support for simple animation, which kept it in the meme ecosystem after PNG replaced it for static images. GIF compression is lossless within its palette constraints but usually worse than PNG for the same image.
Yes. The converter runs entirely in your browser using WebAssembly. Your images are never uploaded, never sent to a server, and never leave your device.
There's no hard limit, but because everything runs in your browser you're bounded by available memory. Very large images (over a few hundred megapixels) can hit browser memory limits. Process in smaller batches if you run into issues.