Converting AVIF to PPM produces a raw uncompressed RGB dump for academic and scientific pipelines that use Netpbm formats. The simple text-plus-pixels format is trivial to parse in any language.
Drag & drop image files here, or browse
Drop your AVIF files here
Alpha is stripped entirely. HDR and wide-gamut AVIF content is tonemapped to 8-bit sRGB. File size is enormous because nothing is compressed.
PPM is supported by ImageMagick, GIMP, feh, and Netpbm tools. Consumer viewers rarely handle it.
AVIF is an image format built on the AV1 video codec, standardized in 2019. It supports HDR, wide color gamut, 12-bit depth, alpha, and animation. At matched perceived quality it's typically 50% the size of JPG and 20% smaller than WebP. Support is near-universal in modern browsers but spottier in image editors.
PPM is a trivially simple uncompressed RGB format from the Netpbm suite. Each pixel is three bytes, prefixed by a tiny text header. Used in academic image processing, scientific computing pipelines, Linux kernel boot splashes, and as a debug format because anyone can write a parser in 20 lines.
No. PPM is 8-bit RGB (standard) or 16-bit (PPM P6 variant). HDR metadata doesn't exist in PPM.
Only when a specific pipeline or course requires it. PPM's only real advantage is parsing simplicity.
AVIF is an image format built on the AV1 video codec, standardized in 2019. It supports HDR, wide color gamut, 12-bit depth, alpha, and animation. At matched perceived quality it's typically 50% the size of JPG and 20% smaller than WebP. Support is near-universal in modern browsers but spottier in image editors.
PPM is a trivially simple uncompressed RGB format from the Netpbm suite. Each pixel is three bytes, prefixed by a tiny text header. Used in academic image processing, scientific computing pipelines, Linux kernel boot splashes, and as a debug format because anyone can write a parser in 20 lines.
Yes. The converter runs entirely in your browser using WebAssembly. Your images are never uploaded, never sent to a server, and never leave your device.
There's no hard limit, but because everything runs in your browser you're bounded by available memory. Very large images (over a few hundred megapixels) can hit browser memory limits. Process in smaller batches if you run into issues.