Converting GIF to BMP produces uncompressed Windows bitmap data. The first frame of an animated GIF is decoded to raw pixels suitable for legacy Windows software or embedded systems.
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Lossless of the single frame's pixels. Animation is lost. Alpha is flattened or reduced to BMP's inconsistent alpha support. File size grows substantially because BMP has no compression.
BMP works on every Windows version and most cross-platform image viewers. Not a web format.
GIF is a 1987 format limited to a 256-color palette. Its lasting relevance is support for simple animation, which kept it in the meme ecosystem after PNG replaced it for static images. GIF compression is lossless within its palette constraints but usually worse than PNG for the same image.
BMP is the uncompressed Windows bitmap format from 1990. Files are huge because almost nothing is compressed, but the format is trivial to decode and supported by virtually every Windows utility, embedded system, and legacy tool. Useful as an interchange format when other options fail.
No. BMP is single-frame. The converter outputs the first frame of the GIF.
BMP has no compression. GIF's LZW-compressed palette data expands to 4 bytes per pixel in BMP.
GIF is a 1987 format limited to a 256-color palette. Its lasting relevance is support for simple animation, which kept it in the meme ecosystem after PNG replaced it for static images. GIF compression is lossless within its palette constraints but usually worse than PNG for the same image.
BMP is the uncompressed Windows bitmap format from 1990. Files are huge because almost nothing is compressed, but the format is trivial to decode and supported by virtually every Windows utility, embedded system, and legacy tool. Useful as an interchange format when other options fail.
Yes. The converter runs entirely in your browser using WebAssembly. Your images are never uploaded, never sent to a server, and never leave your device.
There's no hard limit, but because everything runs in your browser you're bounded by available memory. Very large images (over a few hundred megapixels) can hit browser memory limits. Process in smaller batches if you run into issues.