Converting TGA to AVIF produces highly compressed image files from texture or art sources. AVIF is the smallest mainstream format, typically half the size of WebP with equivalent perceived quality.
Drag & drop image files here, or browse
Drop your TGA files here
Encoding is slow (AVIF uses AV1 video compression). Lossless AVIF preserves pixels exactly; lossy at high quality is visually indistinguishable. Alpha transfers cleanly.
AVIF works in Chrome 85+, Firefox 93+, Safari 16+, modern Edge, macOS, iOS.
TGA (Targa) was developed in 1984 for Truevision graphics cards. It persists in game development, 3D rendering, and film VFX pipelines because it supports high bit-depths, an alpha channel, and optional run-length compression. Many DCC tools (Maya, Blender, ZBrush) use TGA for textures.
AVIF is an image format built on the AV1 video codec, standardized in 2019. It supports HDR, wide color gamut, 12-bit depth, alpha, and animation. At matched perceived quality it's typically 50% the size of JPG and 20% smaller than WebP. Support is near-universal in modern browsers but spottier in image editors.
Typically 20–100× smaller, depending on content and quality settings. TGA is lightly compressed at best; AVIF is one of the most efficient formats available.
Yes. AVIF supports alpha channels in lossless and lossy modes.
TGA (Targa) was developed in 1984 for Truevision graphics cards. It persists in game development, 3D rendering, and film VFX pipelines because it supports high bit-depths, an alpha channel, and optional run-length compression. Many DCC tools (Maya, Blender, ZBrush) use TGA for textures.
AVIF is an image format built on the AV1 video codec, standardized in 2019. It supports HDR, wide color gamut, 12-bit depth, alpha, and animation. At matched perceived quality it's typically 50% the size of JPG and 20% smaller than WebP. Support is near-universal in modern browsers but spottier in image editors.
Yes. The converter runs entirely in your browser using WebAssembly. Your images are never uploaded, never sent to a server, and never leave your device.
There's no hard limit, but because everything runs in your browser you're bounded by available memory. Very large images (over a few hundred megapixels) can hit browser memory limits. Process in smaller batches if you run into issues.