Converting TGA to WebP produces compact modern image files from texture or sprite sources. Lossless WebP is typically 50–75% of PNG equivalent; lossy WebP at high quality cuts size further with no visible difference.
Drag & drop image files here, or browse
Drop your TGA files here
Lossless WebP preserves exact pixels. Lossy WebP at quality 85+ is visually indistinguishable. Alpha transfers cleanly. Older browsers may not support WebP.
WebP works in every modern browser and OS.
TGA (Targa) was developed in 1984 for Truevision graphics cards. It persists in game development, 3D rendering, and film VFX pipelines because it supports high bit-depths, an alpha channel, and optional run-length compression. Many DCC tools (Maya, Blender, ZBrush) use TGA for textures.
WebP is Google's 2010 image format based on the VP8 video codec. It offers lossy and lossless modes, full alpha transparency, and animation in a single container. At matched quality it's typically 25–35% smaller than JPG or PNG. Every major browser has supported it since 2020.
Lossless for pixel art or UI: sharp edges and flat colors don't compress well lossily. Lossy at quality 85+ for photographic textures.
Yes. WebP supports full alpha in both modes.
TGA (Targa) was developed in 1984 for Truevision graphics cards. It persists in game development, 3D rendering, and film VFX pipelines because it supports high bit-depths, an alpha channel, and optional run-length compression. Many DCC tools (Maya, Blender, ZBrush) use TGA for textures.
WebP is Google's 2010 image format based on the VP8 video codec. It offers lossy and lossless modes, full alpha transparency, and animation in a single container. At matched quality it's typically 25–35% smaller than JPG or PNG. Every major browser has supported it since 2020.
Yes. The converter runs entirely in your browser using WebAssembly. Your images are never uploaded, never sent to a server, and never leave your device.
There's no hard limit, but because everything runs in your browser you're bounded by available memory. Very large images (over a few hundred megapixels) can hit browser memory limits. Process in smaller batches if you run into issues.