Converting TGA to TIFF moves texture or sprite artwork into a professional imaging container. Useful when game-dev art needs to enter print, archival, or scientific imaging workflows.
Drag & drop image files here, or browse
Drop your TGA files here
Lossless pixel preservation. Alpha transfers cleanly. TIFF with LZW or ZIP compression is typically smaller than uncompressed TGA and similar in size to PNG.
TIFF is supported by professional imaging tools and print workflows. Browsers don't display TIFF natively.
TGA (Targa) was developed in 1984 for Truevision graphics cards. It persists in game development, 3D rendering, and film VFX pipelines because it supports high bit-depths, an alpha channel, and optional run-length compression. Many DCC tools (Maya, Blender, ZBrush) use TGA for textures.
TIFF is a 1986 container format used throughout professional photography, print production, and archival imaging. It supports lossless compression, multiple pages, 16-bit-per-channel color, embedded color profiles, and high bit-depth grayscale. Print shops, medical imaging, and GIS systems expect TIFF.
Yes. TIFF supports richer metadata, color profiles, multi-page documents, and more compression options. TGA is a production format, TIFF is an archival format.
Yes. TIFF supports alpha channels and TGA's alpha transfers cleanly.
TGA (Targa) was developed in 1984 for Truevision graphics cards. It persists in game development, 3D rendering, and film VFX pipelines because it supports high bit-depths, an alpha channel, and optional run-length compression. Many DCC tools (Maya, Blender, ZBrush) use TGA for textures.
TIFF is a 1986 container format used throughout professional photography, print production, and archival imaging. It supports lossless compression, multiple pages, 16-bit-per-channel color, embedded color profiles, and high bit-depth grayscale. Print shops, medical imaging, and GIS systems expect TIFF.
Yes. The converter runs entirely in your browser using WebAssembly. Your images are never uploaded, never sent to a server, and never leave your device.
There's no hard limit, but because everything runs in your browser you're bounded by available memory. Very large images (over a few hundred megapixels) can hit browser memory limits. Process in smaller batches if you run into issues.